


I grab and pick and steal from just about all OSR and Original resources. (my God but I can run it nearly without the book) Just much less rules hopping than I remember. It plays so close to the AD&D of my youth and college years (S&W Complete especially) that it continually surprises me. I can house rule it and it doesn't break. It's easy for lapsed gamers to pick up and feel like they haven't lost a step. So, out of all that, why Swords & Wizardry ? Why, when I have been running a AD&D 1e / OSRIC campaign in Rappan Athuk am I using Swords & Wizardry and it's variant, Crypts & Things, for the second campaign? (Actually, now running a S&W Complete campaign, soon to be with multiple groups) I am so deep in the OSR when I come up for breath it's for the OSR's cousin, Tunnels & Trolls BOTH editions of LotFP's Weird Fantasy and some dead tree copies of the Greyhawk Grognards Adventures Dark & Deep I even have Dark Dungeons in print, the Delving Deeper boxed set, Astonishing Swordsmen & Sorcerers of Hyperborea. Actually, I have the whole available line in print. I have LL and the AEC (and somewhere OEC, but I can't find it at the moment). I have OSRIC in full size, trade paperback and the Player's Guide. Deadly executions by head shot or charged explosives rack up points, and precision-timed vehicular power slides, lofty jumps and feats of supercharged speed maintain the adrenaline-charged fun for extensive replayability.Believe me when I say I have them all in dead tree format. In addition to the story-based missions, Joe’s Adventures opens up a slew of optional city-based quests packed with arcade action gameplay and a points-based system that allows players to move up the ranks on the online leaderboard through combos and multiplier bonuses. This exciting new chapter in the Mafia II saga includes new clothing, collectibles and even more classic 40’s and 50’s music. Joe’s Adventures offers an engaging narrative and allows players to explore new locations, including a train station, the cathouse, a boat yard, a seasonally changing lakefront and some never-before-seen buildings in Empire Bay. In Joe’s Adventures, Joe uncovers the truth behind Vito’s prison sentence and what’s really going on in the Clemente family. That is, until Vito gets caught and sent to prison. Game Description: Impulsive and unpredictable, Joe Barbaro has been at Vito’s side since childhood.
